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State of decay 2 outpost limit
State of decay 2 outpost limit











> 'Global Damage Multiplier' to 'Damage Received Multiplier'. > 'Chance of Search Crash' to 'Search Crash Chance'. (100% mean that specified survivor will never frustrated) > 'Frustration Rate' to 'Frustration Immunity Rate'. (Amount of infection damage you can take before infected by blood plague) > 'Infection Resistance' to 'Max Infection Resistance'. > 'Plague Infection' to 'Plague Infection Chance'. > 'Resting Infection Recovery' to 'Resting Infection Recovery Rate'. (Resting mean non-current-player survivor, including non-community survivor NPC) > 'Resting Injury Recovery' to 'Resting Injury Recovery Rate'. (This is max %, not number, and it has a weird text UI bug, but it shouldn't affect anything else) (v2.4) Improved Activation Effects name: (Better understanding of each effect) (v2.4) Slightly improved Base Status Description.

state of decay 2 outpost limit

(v2.3) Improved most facilities Interaction Text. (v2.2.5) Added description to rucksack. (Example: '+1 Morale' > '+1 Morale (Lounge 1)' ) (v2.2) Morale buff now have custom tag behind them, so you know know where a specific +Morale buff came from. (v2.2) Further adding some helpful description, items/facilities. (Won't repeat this in facility list below because too many.) Added/edited description to facility activation skills and facility mods, which visible in inventory/storage/mod menu. Fixed quite some description typo/misleading(removed)/bug(fixed the skill if possible). (v2.2) There're 5 different color for edited description, Green = Good, Red = Bad, Blue = Requirement, Yellow = Directing to xxx, White = Facility Mods. > Heartland Storymode, slightly decreased difficulty for story enjoyment, but overall nothing much changed.īetter Description with color for better understanding > Nightmare Zone, increased difficulty, more variety and larger horde, blood plague are extremely deadly. (Slightly closer to Vanilla's Nightmare Zone) > Dread Zone, slightly increased difficulty, especially blood plagues.

state of decay 2 outpost limit

> Green Zone/Standard Zone/Daybreak, nothing changed. Adjusted gameplay difficulty: (Facilities/description/item stack/weight/timer will affected all zone as they used the same data files) Made in AIO style, due to the inconvenient of SoD2 modding method, so check full changelog detail before download, everythings is written. - More than half of mod changed are suggestion from other players, if you have any intereating idea you're welcome to share. Not suitable for player who enjoy cheat/3rd party.

state of decay 2 outpost limit

Aim to boost the gameplay, slightly more indepthing, balancing or at least increasing the fun.

state of decay 2 outpost limit

Keep in mind there're too many small changed here and there, most changed are not writen because some are repeat/small fix/description edited.













State of decay 2 outpost limit